Logical Agents for Language and Action

  title={Logical Agents for Language and Action},
  author={Martin Magnusson and Patrick Doherty},
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions in every conceivable situation that might arise. The process is laborious and the results do not apply in new and unforeseen circumstances. We present an agent architecture where game characters have a basic understanding of their environment that enables them to figure out what to do by themselves. Knowledge about… CONTINUE READING

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