Lock n' LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions in Group Activities
@article{Ko2016LockNL, title={Lock n' LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions in Group Activities}, author={Minsam Ko and Seungwoo Choi and Koji Yatani and Uichin Lee}, journal={Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems}, year={2016} }
Prior studies have addressed many negative aspects of mobile distractions in group activities. In this paper, we present Lock n' LoL. This is an application designed to help users focus on their group activities by allowing group members to limit their smartphone usage together. In particular, it provides synchronous social awareness of each other's limiting behavior. This synchronous social awareness can arouse feelings of connectedness among group members and can mitigate social vulnerability…
66 Citations
LockDoll: Providing Ambient Feedback of Smartphone Usage within Social Interaction
- Computer ScienceCHI Extended Abstracts
- 2016
LockDoll is designed, a tangible artifact that provides ambient feedback of smartphone usage to help members manage their usage and follows an ambient design pattern of symbolic sculptural display to effectively intervene with smartphone usage in the group context.
Let's focus: location-based intervention tool to mitigate phone use in college classrooms
- EducationUbiComp/ISWC Adjunct
- 2017
Let's FOCUS is presented, an application that helps college students concentrate on the class and offers context-aware reminders and a virtual limiting space in which students limit their smart-phone use.
GoalKeeper: Exploring Interaction Lockout Mechanisms for Regulating Smartphone Use
- PsychologyProc. ACM Interact. Mob. Wearable Ubiquitous Technol.
- 2019
This work developed "GoalKeeper," a smartphone intervention app that locks the user into the self-defined daily use time limit with restrictive intervention mechanisms, and extracts practical implications for designing restrictive mechanisms that balance the intervention effectiveness for behavioral changes and the flexibility for user acceptability.
Let’s FOCUS
- EducationProc. ACM Interact. Mob. Wearable Ubiquitous Technol.
- 2017
Let’s FOCUS, a software-based intervention service that assists college students in self-regulating their mobile phone use in classrooms, introduces a virtual limiting space for each class and promotes students’ willing participation by leveraging social facilitation and context-aware reminders associated with virtual classrooms.
Technology Supported Behavior Restriction for Mitigating Self-Interruptions in Multi-device Environments
- PsychologyProc. ACM Interact. Mob. Wearable Ubiquitous Technol.
- 2017
PomodoLock, a self-interruption management tool that allows users voluntarily to set a timer for a fixed period, during which it selectively blocks interruption sources across multiple devices, suggests that when the coerciveness of behavioral restriction is appropriately controlled, coercive design can positively assist users in achieving their goals.
CoAware: Designing Solutions for Being Aware of a Co-Located Partner’s Smartphone Usage Activities
- Psychology
- 2021
There is a growing concern that smartphone usage in front of family or friends can be bothersome and even deteriorate relationships. We report on a survey examining smartphone usage behavior and…
Designing for Social Interaction in the Age of Excessive Smartphone Use
- PsychologyCHI
- 2020
Five themes are identified that help better understand smartphone use behavior in public settings and four alternative design approaches to mediate this behavior, namely enlighteners, preventers, supporters, and compliers, which discuss the implications of these themes and approaches for designing future interactive technologies aimed at mediating excessive smartphone usebehavior.
Are we 'really' connected?: understanding smartphone use during social interaction in public
- PsychologyNordiCHI
- 2018
Two themes in relation to smartphone use in public settings are identified and their implications for designing solutions that aim to enrich social interaction without limiting smartphone use are discussed.
GoalKeeper
- PsychologyProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
- 2019
Many people often experience difficulties in achieving behavioral goals related to smartphone use. Most of prior studies approached this problem with various behavior change strategies such as…
Understanding User Contexts and Coping Strategies for Context-aware Phone Distraction Management System Design
- Computer ScienceProc. ACM Interact. Mob. Wearable Ubiquitous Technol.
- 2020
This work collects in-situ user contexts and their corresponding levels of perceived smartphone distraction as well as analyze the daily contexts in which users perceive smartphones as distracting to envision designing a context-aware system that helps users better manage smartphone distractions.
References
SHOWING 1-10 OF 76 REFERENCES
NUGU: A Group-based Intervention App for Improving Self-Regulation of Limiting Smartphone Use
- Computer ScienceCSCW
- 2015
NUGU, a group-based intervention app for improving self-regulation of limiting smartphone use through leveraging social support: groups of people limit their use together by sharing their limiting information based on social cognitive theory is presented.
Supporting Temporary Non-Use of Smartphones
- Computer ScienceCHI 2014
- 2014
This work reports the survey results on the current practices of smartphone non-use and discusses HCIrelated research issues on the interaction design for supporting smartphoneNon-use.
Hooked on smartphones: an exploratory study on smartphone overuse among college students
- EducationCHI
- 2014
This work investigates smartphone usage for 95 college students using surveys, logged data, and interviews to identify between-group usage differences, which ranged from the overall usage patterns to app-specific usage patterns.
FamiLync: facilitating participatory parental mediation of adolescents' smartphone use
- PsychologyUbiComp
- 2015
FamiLync, a mobile service that treats use-limiting as a family activity and provides the family with a virtual public space to foster social awareness and improve self-regulation, shows that it improves mutual understanding of usage behavior, thereby providing common grounds for parental mediation.
Presence of Mobile Devices The iPhone Effect : The Quality of In-Person Social Interactions in the
- Psychology
- 2014
It was found that conversations in the absence of mobile communication technologies were rated as significantly superior compared with those in the presence of a mobile device, above and beyond the effects of age, gender, ethnicity, and mood.
Managing mobile multitasking: the culture of iPhones on stanford campus
- EducationCSCW
- 2013
It is concluded that so-called "digital natives" must still navigate familiar social dynamics and personal desires, both online and off, and suggests opportunities for more socially and cognitively sensitive design of smartphone features.
The iPhone Effect
- Psychology
- 2016
This study examined the relationship between the presence of mobile devices and the quality of real-life in-person social interactions. In a naturalistic field experiment, 100 dyads were randomly…
Limiting, leaving, and (re)lapsing: an exploration of facebook non-use practices and experiences
- Computer ScienceCHI
- 2013
Results from a questionnaire of over 400 Internet users, focusing specifically on Facebook and those users who have left the service, show the lack of a clear, binary distinction between use and non-use and reveal numerous complex and interrelated motivations and justifications.
Stress and multitasking in everyday college life: an empirical study of online activity
- EducationCHI
- 2014
This study shows that college students multitask at double the frequency compared to studies of information workers, and can inform designs for stress management of college students.
Back to the app: the costs of mobile application interruptions
- Computer ScienceMobile HCI
- 2012
A large-scale observational study that investigated mobile application interruptions in two scenarios: intended back and forth switching between applications and unintended interruptions caused by incoming phone calls reveals that these interruptions rarely happen but when they do, they may introduce a significant overhead.