Local-lag and timewarp: providing consistency for replicated continuous applications


In this paper, we investigate how consistency can be established for replicated applications changing their state in reaction to user-initiated operations as well as the passing of time. Typical examples of these applications are networked computer games and distributed virtual environments. We give a formal definition of the terms consistency and… (More)
DOI: 10.1109/TMM.2003.819751


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@article{Mauve2004LocallagAT, title={Local-lag and timewarp: providing consistency for replicated continuous applications}, author={Martin Mauve and J{\"u}rgen Vogel and Volker Hilt and Wolfgang Effelsberg}, journal={IEEE Transactions on Multimedia}, year={2004}, volume={6}, pages={47-57} }