Living City, a Collaborative Browser-based Massively Multiplayer Online Game

@inproceedings{Ferrara2010LivingCA,
  title={Living City, a Collaborative Browser-based Massively Multiplayer Online Game},
  author={Emilio Ferrara and Giacomo Fiumara and Francesco Pagano},
  booktitle={SimuTools},
  year={2010}
}
This work presents the design and implementation of our Browser-based Massively Multiplayer Online Game, Living City, a simulation game fully developed at the University of Messina. Living City is a persistent and real-time digital world, running in the Web browser environment and accessible from users without any client-side installation. Today Massively Multiplayer Online Games attract the attention of Computer Scientists both for their architectural peculiarity and the close interconnection… CONTINUE READING

Citations

Publications citing this paper.

Applying microservice architecture pattern to a design of an MMORPG backend

2017
View 6 Excerpts
Method Support
Highly Influenced

References

Publications referenced by this paper.
Showing 1-10 of 18 references

A systematic classification of cheating in online games

NETGAMES • 2005
View 4 Excerpts
Highly Influenced

Design and implementation of a browser game (in Italian)

E. Ferrara
M.Sc. Dissertation, • 2008
View 3 Excerpts
Highly Influenced

Advanced sql injection in sql server applications

C. Anley
Next Generation Security Software LTD, White Paper, • 2002
View 2 Excerpts
Highly Influenced

Exploring the Enjoyment of Playing Browser Games

Cyberpsy., Behavior, and Soc. Networking • 2009
View 1 Excerpt

On line environments to enhance entrepreneurial mindsets in young students

M. Allegra, G. Fulantelli, M. Gentile, D. L. Guardia, D. Taibi
Proc. of the 4th International Conference on Virtual Learning ICVL, • 2009

The Production of a Browser Game - System Interfaces and User Interface (in Italian)

F. Niso
B.Sc. Dissertation, University of Milan, • 2008
View 1 Excerpt