Live Streaming, Playing, and Money Spending Behaviors in eSports

@article{Wohn2019LiveSP,
  title={Live Streaming, Playing, and Money Spending Behaviors in eSports},
  author={Donghee Yvette Wohn and Guo Freeman},
  journal={Games and Culture},
  year={2019},
  volume={15},
  pages={73 - 88}
}
Live streaming has enabled eSports to become more accessible, ranging from professionally organized tournaments to individuals hosting from their bedroom. While different aspects of eSports have been investigated in separate contexts, in this article, we report findings of two survey studies to explore eSports as a holistic media ecosystem that includes playing, streaming, viewing, and spending. Study 1 looks at cross-platform patterns between playing and spending within the game as well as… Expand
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