Live Action Role-Playing Games

@article{Tychsen2006LiveAR,
  title={Live Action Role-Playing Games},
  author={Anders Tychsen and Michael Hitchens and Thea Brolund and Manolya Kavakli},
  journal={Games and Culture},
  year={2006},
  volume={1},
  pages={252 - 275}
}
Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that… 

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