Liking a Person as a Function of Doing Him a Favour

  title={Liking a Person as a Function of Doing Him a Favour},
  author={Jon D. Jecker and David Landy},
  journal={Human Relations},
  pages={371 - 378}
Using "12 Angry Men" as an Integrative Review of Social Psychology.
The use of the feature film "12 Angry Men" (1957) as an integrative review of social psychology is described. Students view the film, and then discuss the many aspects of social psychology
Undertale’s Loveable Monsters: Investigating Parasocial Relationships with Non-Player Characters
Interaction with non-player characters (NPCs) that simulates one-sided social interaction is a common feature of many role-playing video games (RPGs). This kind of interaction may be described as
The Effect of Professionalism on the Dual Commitments of Records Management Professionals in ROK Army
공공기록물법 제정 20년이 넘었으나, 기록 외의 업무 등으로 기록관리 전문인력이 기록물 관리에 몰입하기 어려운 현실이다. 기록관리 非 전문인력이 주류인 조직, 특히 개별 행위보 다 부서장 중심 행위에 대한 몰입을 강조하는 육군에선, 기록물관리에 대한 몰입 및 전문성 발휘가 더 어려울 수 있다. 이에 따라, 본 연구는 육군 기록관리 전문인력의 전문직몰 입과
The Four Elements of the Framework
This chapter distills the four elements that will be looked at in a holistic manner during the rest of the book, to justify the importance of maximizing the impact of the interplay between them.
A Task-Based Taxonomy of Cognitive Biases for Information Visualization
A task-based taxonomy of 154 cognitive biases organized in 7 main categories is proposed that will help visualization researchers relate their design to the corresponding possible biases, and lead to new research that detects and addresses biased judgment and decision making in data visualization.
A market study for small scale wind turbines in Swedish rural areas
To successfully bring an invention to the market, knowledge about the customer and understanding of the market and its environment is necessary. This study aims to create a more profound
Reducing Outgroup Bias through Intergroup Contact with Non-Playable Video Game Characters in VR
  • Priska Breves
  • Psychology
    PRESENCE: Virtual and Augmented Reality
  • 2018
The results showed that helping a Black NPC did not reduce implicit bias, but reduced explicit bias towards Black people, and improvement was stronger when the video game was played using virtual reality technology than when using a traditional two-dimensional gaming device.
Affective Error
  • J. Howard
  • Cognitive Errors and Diagnostic Mistakes
  • 2018
Die zweite Dimension des Verhandelns – Sie selbst in der Verhandlung
Dieses Kapitel stellt Sie als Verhandler in den Mittelpunkt. Es gibt Ihnen Antworten auf die Fragen: Wie wertschatzend bin ich in meiner Kommunikation, um die Beziehung zu meinen Verhandlungspartnern


Festmger's theory of cogmtive dissonance (1957) states that two cogmtions are m a dissonant relation if, considenng these two alone, they are psychologically inconsistent or contradictory The
A Theory of Cognitive Dissonance
Cognitive dissonance theory links actions and attitudes. It holds that dissonance is experienced whenever one cognition that a person holds follows from the opposite of at least one other cognition
Changes in interpersonal perception as a means of reducing cognitive dissonance.
The present experiment is both an extension of the above considerations into the area of person perception and an investigation of an alternative mode of dissonance reduction which has largely been ignored in experimental predictions from dissonance theory: the possibility of withdrawing or canceling out one's discrepant behavior instead of showing accommodating changes in attitude.