Levels of Sound: On the Principles of Interactivity in Music Video Games

@inproceedings{Pichlmair2007LevelsOS,
  title={Levels of Sound: On the Principles of Interactivity in Music Video Games},
  author={Martin Pichlmair and Fares Kayali},
  booktitle={DiGRA Conference},
  year={2007}
}
This paper gives an introduction into the principles of interactivity in music video games. Music video games are an old but small genre of games. The earliest direct ancestors emerged in the 1970ies. Some recent music video games were hugely successful. Until today, there are only a few different approaches to their design. The purpose of this article is to shed light on what these design principles are, and how the player is immersed. By analysing several games qualitatively, we extracted… CONTINUE READING
Highly Cited
This paper has 32 citations. REVIEW CITATIONS

From This Paper

Figures, tables, and topics from this paper.

Citations

Publications citing this paper.
Showing 1-10 of 20 extracted citations

Chorlody: a music learning game

CHI Extended Abstracts • 2014

References

Publications referenced by this paper.
Showing 1-9 of 9 references

Simonized: In 1978 a new electronic toy ushered in the era of computer games

Edwards, Owen
Smithsonian Magazine. September • 2006

Gamers Set for Sensory Overload

van Campen, C.
2002

A . The pleasures of immersion and engagement : schemas , scripts and the fifth business

R. Dufallo
Digital Creativity • 2001

Film Music: Perspectives from Cognitive Psychology

Cohen, Annabel
Music and Cinema • 2000

Dicing with Mozart

W. Kandinsky
New Scientist • 1991

Flow: the psychology of optimal experience

M. Csikszentmihalyi
1990
View 1 Excerpt

The Signifying Monkey: A Theory of African-American Literary Criticism

H. L. Gates
63f. 10.Janis, • 1988
View 1 Excerpt

Similar Papers

Loading similar papers…