Letting the students create and the teacher play: expanding the roles in serious gaming

Abstract

In this paper we describe four player roles in game-based learning and training, namely student player, student author, teacher player and teacher author. By this, we want to emphasise the creative and collaborative nature of gameplay, such as in-game feedback, scenario creation and "puckstering", that put students and teachers, not on opposite sides of a… (More)
DOI: 10.1145/2181037.2181049

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