Lego© Mindstorms: Merely a Toy or a Powerful Pedagogical Tool for Learning Computer Programming?
@inproceedings{Chetty2015LegoMM, title={Lego© Mindstorms: Merely a Toy or a Powerful Pedagogical Tool for Learning Computer Programming?}, author={J. Chetty}, booktitle={ACSC}, year={2015} }
Research world-wide indicates that computer programming is a difficult subject to teach and learners find such modules challenging. The result is that attrition rates are high. South Africa experiences similar problems. These problems are exacerbated by learners entering tertiary institutions under-prepared. Such institutions are under much pressure to transform learners’ academic capabilities. Transformation can be realised through alternative pedagogical approaches as it is well known that… Expand
9 Citations
The notion of Lego© Mindstorms as a powerful pedagogical tool : scaffolding learners through computational thinking and computer programming
- Computer Science
- 2015
- 2
Integrating Lego Mindstorms and developmental outcomes to address engineering education in previously disadvantaged secondary schools
- Engineering
- 2016 Pattern Recognition Association of South Africa and Robotics and Mechatronics International Conference (PRASA-RobMech)
- 2016
- 3
A Systematic Review on the use of LEGO® Robotics in Education
- Computer Science
- 2018 IEEE Frontiers in Education Conference (FIE)
- 2018
- 11
Robotic Technology for Figural Creativity Enhancement: Case Study on Elementary School
- Computer Science
- 2020
- PDF
The Effect of Robotics Activities on Learning the Engineering Design Process
- Computer Science, Engineering
- Informatics Educ.
- 2019
- 2
- PDF
Teaching Robot Programming Activities for Visually Impaired Students: A Systematic Review
- Computer Science
- HCI
- 2017
- 7
Herramienta de robótica educativa basada en Lego Mindstorms y VEX Robotics mediante software 3D y diseño mecatrónico
- Computer Science
- 2019
- Highly Influenced
- PDF
A New Path to Raising Interest in Technology Education
- Engineering
- 2019 11th International Symposium on Advanced Topics in Electrical Engineering (ATEE)
- 2019
References
SHOWING 1-10 OF 73 REFERENCES
Innovate in your program computer class: an approach based on a serious game
- Computer Science
- OSDOC '11
- 2011
- 23
Befriending computer programming: a proposed approach to teaching introductory programming
- Computer Science
- 2007
- 83
- PDF
An evaluation of students' motivation in computer-supported collaborative learning of programming concepts
- Psychology, Computer Science
- Comput. Hum. Behav.
- 2014
- 63
- PDF
Learning and Teaching Programming: A Review and Discussion
- Computer Science
- Comput. Sci. Educ.
- 2003
- 1,245
- PDF
A cognitive approach to identifying measurable milestones for programming skill acquisition
- Computer Science
- ITiCSE-WGR '06
- 2006
- 48
- PDF