Corpus ID: 18727172

Learning through digitally-augmented physical experiences: Reflections on the ambient wood project.

@inproceedings{Rogers2002LearningTD,
  title={Learning through digitally-augmented physical experiences: Reflections on the ambient wood project.},
  author={Y. Rogers and S. Price and E. Harris and Ted Phelps and M. Underwood and D. Wilde and H. Muller and C. Randell and D. Stanton and H. Neale and Mark Thompson and M. Weal and D. Michaelides},
  year={2002}
}
  • Y. Rogers, S. Price, +10 authors D. Michaelides
  • Published 2002
  • Engineering
  • “Fast and bulbous ”- In memory of Mike Scaife who was the inspiration and the instigator of the project Information Technology (IT) has become an ubiquitous part of education, with a wide range of software being developed and used nowadays to support children in their learning. A dominant model has been to provide information and learning material, that is accessed via the web through the use of desktop computers, in the classroom, the library or home. While the use of technology in this way is… CONTINUE READING
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