Learning‐based pose edition for efficient and interactive design

  title={Learning‐based pose edition for efficient and interactive design},
  author={L'eon Victor and Alexandre Meyer and Sa{\"i}da Bouakaz},
  journal={Computer Animation and Virtual Worlds},
Authoring an appealing animation for a virtual character is a challenging task. In computer‐aided keyframe animation artists define the key poses of a character by manipulating its underlying skeletons. To look plausible, a character pose must respect many ill‐defined constraints, and so the resulting realism greatly depends on the animator's skill and knowledge. Animation software provide tools to help in this matter, relying on various algorithms to automatically enforce some of these… 



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