Layered construction for deformable animated characters

  title={Layered construction for deformable animated characters},
  author={J. E. Chadwick and David R. Haumann and Richard E. Parent},
A methodology is proposed for creating and animating computer generated characters which combines recent research advances in robotics, physically based modeling and geometric modeling. The control points of geometric modeling deformations are constrained by an underlying articulated robotics skeleton. These deformations are tailored by the animator and act as a muscle layer to provide automatic squash and stretch behavior of the surface geometry. A hierarchy of composite deformations provides… CONTINUE READING
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