Lagrangian Texture Advection: Preserving both Spectrum and Velocity Field

@article{Yu2011LagrangianTA,
  title={Lagrangian Texture Advection: Preserving both Spectrum and Velocity Field},
  author={Qizhi Yu and Fabrice Neyret and Eric Bruneton and Nicolas Holzschuch},
  journal={IEEE Transactions on Visualization and Computer Graphics},
  year={2011},
  volume={17},
  pages={1612-1623}
}
Texturing an animated fluid is a useful way to augment the visual complexity of pictures without increasing the simulation time. But texturing flowing fluids is a complex issue, as it creates conflicting requirements: we want to keep the key texture properties (features, spectrum) while advecting the texture with the underlying flow-which distorts it. In this paper, we present a new, Lagrangian, method for advecting textures: the advected texture is computed only locally and follows the… CONTINUE READING

Citations

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