Lack of consensus among scholars on the issue of video game “addiction”.

  title={Lack of consensus among scholars on the issue of video game “addiction”.},
  author={Christopher J. Ferguson and John Colwell},
Whether pathological video game overuse constitutes a distinct mental disorder remains an issue of controversy among scholars. Both empirical data and scholarly opinions differ regarding the status of pathological gaming and whether “addiction” is the best frame by which to understand video game use. The current study sought to examine the status of scholarly opinions in a survey of 214 scholars to examine their opinion of possible behavioral effects of games. Results indicated a variance of… 

Tables from this paper

Psychopathological Symptoms and Gaming Motives in Disordered Gaming—A Psychometric Comparison between the WHO and APA Diagnostic Frameworks
Both diagnostic frameworks are fairly consistent in the psychometric prediction of GD in relation to gaming motives and psychopathological symptoms, and the role of key gaming motives as risk factors and protective factors across both diagnostic frameworks is underscored.
Gaming and Social Media Addiction in University Students: Sex Differences, Suitability of Symptoms, and Association With Psychosocial Difficulties
It is concluded that heavy involvement in digital media seems common among individuals with IGD or SMD, but also among those not meeting the symptom criteria, whereas negative consequences are less common but highly predictive of digital media addictions once present.
Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles
The findings suggest that one’s individualism-collectivism orientation can influence the presentation of IGD, and those who are less collectivistic or are less influenced by social groups will display greater IGD symptoms and present a profile that requires a different intervention from gamers who are morecollectivistic.
A Behavior Analytic Perspective on Treatment of Problem Gaming and Problem Social Media Use
To characterize treatment studies for some forms of problematic internet use and identify ways behavior analysts might contribute, we reviewed published treatment studies for two subtypes of
Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach
The enormous expansion of the video game sector, driven by the emergence of live video game streaming platforms and the professionalisation of this hobby through e-sports, has spurred interest in
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews
This work explores player-written game reviews as a way to expeditiously identifying games with potential benefits for mental wellbeing and demonstrates that Steam user reviews are a valuable source of affective player experience data.
What Does it Mean to be a Female Character in “Indie” Game Storytelling? Narrative Framing and Humanization in Independently Developed Video Games
Video games have long held a spotty history in their narratives regarding women. Most research has examined large budget games and identified issues of simplification, oversexualization, and a
The Active Video Game Paradox
Understanding how AVGs compare to non-active video games (NAVGs), based on gameplay experience, revealed that AVGs have a significant negative comparison to NAVGs.


Video Game Addiction: The Push To Pathologize Video Games
With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained
Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon.
The evidence linking Internet gaming disorder to game engagement was strong, but links to physical, social, and mental health outcomes were decidedly mixed and comparison to gambling disorder revealed that Internet-based games may be significantly less addictive than gambling and similarly dysregulating as electronic games more generally.
Understanding Why Scholars Hold Different Views on the Influences of Video Games on Public Health
Despite decades of research, no scholarly consensus has been achieved regarding the potential impact of video games on youth aggression or other public health concerns. In recent years, hypotheses
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
It is claimed that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life and the healthy majority of gamers will be affected negatively.
A critical account of DSM-5 criteria for internet gaming disorder
Abstract The inclusion of assessment criteria for internet gaming disorder in the DSM-5 appendix means that research in this area is likely to increase. However, a standardized assessment instrument
Internet Gaming Addiction: Disorder or Moral Panic?
This research presents the first large-scale preregistered study that examines Internet gaming disorder diagnostic criteria, prevalence, and relationship with social, physical, and mental health and indicates that the list of behaviors employed by Przybylski et al. possess good psychometric properties.
Problematic gaming exists and is an example of disordered gaming
It is concluded that problematic gaming exists and that it is an example of disordered gaming.
Treatments for Internet Gaming Disorder and Internet Addiction: A Systematic Review
A paucity of well-designed treatment outcome studies and limited evidence for the effectiveness of any treatment modality are highlighted, highlighting the need for additional work in the area of treatment development and evaluation for IGD and Internet addiction.