La creación de videojuegos en ciencias naturales y la competencia para resolver problemas

@inproceedings{Torres2015LaCD,
  title={La creaci{\'o}n de videojuegos en ciencias naturales y la competencia para resolver problemas},
  author={C{\'a}rtul Vargas Torres},
  year={2015}
}
Introduction. This research work is intended to design and explore a didactic sequence associated to the competence to solve problems. Such sequence was based on the creation of video games made by students, as an educative strategy to support the formative process focused on competencies related to natural sciences, particularly with that of problem solving. Objective. During the didactic sequence the KODU programming language was implemented, using it in extracurricular spaces with sixth… CONTINUE READING