Knowledge Reuse for Customization: Metamodels in an Open Design Community for 3D Printing

@article{Kyriakou2017KnowledgeRF,
  title={Knowledge Reuse for Customization: Metamodels in an Open Design Community for 3D Printing},
  author={Harris Kyriakou and Jeffrey V. Nickerson and Gaurav Sabnis},
  journal={Computing Technologies eJournal},
  year={2017}
}
Theories of knowledge reuse posit two distinct processes: reuse for replication and reuse for innovation. We identify another distinct process, reuse for customization. Reuse for customization is a process in which designers manipulate the parameters of metamodels to produce models that fulfill their personal needs. We test hypotheses about reuse for customization in Thingiverse, a community of designers that shares files for three-dimensional printing. 3D metamodels are reused more often than… 

Identifying and categorising knowledge reuse activities in electronic repositories

Purpose Knowledge reuse using electronic repositories, while increasingly important, requires more thorough analysis. Service modularity has been recently applied in services research but has not

Not Every Remix is an Innovation: A Network Perspective on the 3D-Printing Community

It is shown that the remixing of existing 3d models is substantially influenced by bots, customizers and self-referential designs, and it is concluded that remixing patterns cannot be taken as direct indicators of innovative behavior on sharing platforms.

Enabling parametric design space exploration by non-designers

The results suggest that barycentric interpolation between qualitative parameters provides a more easily understandable interface that empowers novice customers to explore the design space expeditiously.

How designers benefit from free 3D design sharing

: 3D printing has been described as a technological revolution, and it has already changed the way how some low-demand items are designed, produced and delivered to the customers. The threshold for

HowDIY: Towards Meta-Design Tools to Support Anyone to 3D Print Anywhere

This work investigated how anyone may gain an understanding of what can be 3D printed through dynamic-processes in computationally-guided exploration of online resources and 3D printing facilities, and designed the website HowDIY to introduce anyone to 3D print by encouraging and facilitating the intelligent exploration of various online resources.

Portraying Design Essence

This paper reports on the attempt to create, demonstrate, and evaluate an instance of a single-page portrayal of nine design elements that can help designers to capture design knowledge and eventually share it with other designers.

Free and Open Source 3-D Model Customizer for Websites to Democratize Design with OpenSCAD

PHP (recursive acronym for PHP: Hypertext Preprocessor) library is free and open source and has potential for increasing the usefulness of online repositories to enable distributed manufacturing using consumer customized 3-D printable products.

AIS Electronic Library (AISeL) The Generativity of Remixing: Understanding Knowledge Reuse Process for Innovation in Online Communities

Remixing, a method to harness collective intelligence, is used in many online innovation communities. It is also an important form of online engagement. What actions lead to a remix that is

The Beauty or the Beast? Unlocking Recombinant Determinants of Performance for Artistic and Functional Product Designs

It is argued that using multiple parent designs is beneficial for functional designs and increases the likelihood that functional design is a “hit” and the average categorical distance of parent designs to the focal design.

Re-Use and Patterns of Digital Innovation in Open Crowds

An agent-based simulation model is developed, informed by theory of reuse and variable risk preferences, as well as emerging empirical data, that reveals unexpected discontinuous performance patterns in reuse patterns in transparent multi-staged contests.
...

References

SHOWING 1-10 OF 90 REFERENCES

Toward a Theory of Knowledge Reuse: Types of Knowledge Reuse Situations and Factors in Reuse Success

  • M. Markus
  • Computer Science
    J. Manag. Inf. Syst.
  • 2001
Synthesis of evidence from a wide variety of sources suggests four distinct types ofknowledge reuse situations according to the knowledge reuser and the purpose of knowledge reuse, which involve shared work producers, who produce knowledge they later reuse; shared work practitioners, who reuse each other's knowledge contributions; expertise-seeking novices; and secondary knowledge miners.

Knowledge Reuse for Innovation

Reusers in the more (versus less) innovative cases redefined problems at the outset in nontraditional ways using analogies and extensions, rather than accepting the preexisting problem definition; used a substantially broader search strategy with a greater variety of search methods; and worked more closely with adapters during the latter stages of the reuse process.

Improving Analysis Pattern Reuse in Conceptual Design: Augmenting Automated Processes with Supervised Learning

Learning mechanisms for improving analysis pattern reuse in conceptual design are developed and the results suggest that the methodology has the potential to benefit practice.

Design for mass customization

Code Reuse in Open Source Software

It is found that code reuse is extensive across the sample and that open source software developers, much like developers in firms, apply tools that lower their search costs for knowledge and code, assess the quality of software components, and have incentives to reuse code.

Software Reuse: Survey and Research Directions

It is argued that software reuse needs to be viewed in the context of a total systems approach that addresses a broad range of technical, economic, managerial, organizational, and legal issues and concludes with a summary of the major research issues in each of these areas.

Meta-design: A Framework for the Future of End-User Development

The structure of the paper is structured in four parts: conceptual framework, environments, applications, and findings and challenges, which discuss and explore the following essential components of meta-design, providing requirements, guidelines, and models for the future of end-user development.

Effects of reuse on quality, productivity, and economics

  • W. Lim
  • Business, Computer Science
    IEEE Software
  • 1994
This article presents metrics from two Hewlett-Packard (HP) reuse programs that document the improved quality, increased productivity, shortened time-to-market, and enhanced economics resulting from

The Design of Design: Essays from a Computer Scientist

Making Senseof Design Effective design is at the heart of everything from software development to engineering to architecture. But what do we really know about the design process? What leads to
...