Kinesthetic learning in the classroom

  title={Kinesthetic learning in the classroom},
  author={A. Begel and Daniel D. Garcia and Steven A. Wolfman},
  booktitle={SIGCSE '04},
  • A. Begel, Daniel D. Garcia, Steven A. Wolfman
  • Published in SIGCSE '04 2004
  • Computer Science
  • We present a tutorial (based on [1]) focusing on kinesthetic learning activities, i.e., physically engaging classroom exercises. These might, for example, involve throwing a frisbee around the classroom to represent transfer of control in a procedure call, or simulating polygon scan conversion with rope for edges and students for pixels. The session begins with a brief kinesthetic learning activity to motivate the value of these activities. We follow with a variety of examples, and discuss how… CONTINUE READING

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