Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals' Use of Interactive Technology

@article{Webber2017KinectingWO,
  title={Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals' Use of Interactive Technology},
  author={Sarah Ellen Webber and Marcus Carter and Sally L. Sherwen and Wally Smith and Zaher Joukhadar and Frank Vetere},
  journal={Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems},
  year={2017}
}
  • S. Webber, M. Carter, F. Vetere
  • Published 2 May 2017
  • Art
  • Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Animal conservation organisations occasionally harness depictions of animals using digital technology to inspire interest in, and concern for animals. [] Key Method We deployed a prototype installation, and observed and interviewed visitors who watched orangutans use the installation. Analysis of observations and interviews revealed that visitors responded with cognitive, affective and motor empathy for the animals. We propose that these empathetic responses are prompted by the visibility of orangutans…

Figures from this paper

ZooDesign: Methods for Understanding and Facilitating Children’s Education at Zoos
TLDR
ZooDesign assists children in envisaging how animals can use technologies, by exploring their welfare needs and humans’ involvement, and raises key questions involved in educating children about animals.
Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo
TLDR
This work deployed two novel interventions at the San Diego Zoo to allow Sampson, a music-savvy hyacinth macaw, to gain control over his sonic environment and suggests that the bird uses, understands, and benefits from the system, and visitors play a major role in Sampson's engagement with this technology.
Co-Designing with Orangutans: Enhancing the Design of Enrichment for Animals
TLDR
The design journey undertaken is presented and ways in which interaction design methods can be better adapted to working with animals by integrating qualitative and quantitative techniques drawn from the animal sciences are proposed.
Animal-Computer Interaction: towards technologically mediated multispeciesity
This paper introduces the field of Animal-Computer Interaction (ACI) and its fundamental aims: understanding the interaction between animals and technologies; designing animal-centred technology that
Exploring the Needs and Ways to Use Virtual Reality to Understand Animals' Perceptions: A Field Study in a Science Workshop and Exhibition
TLDR
To explore the needs and the appropriate methods of utilizing HMD-VR for learning animal vision, VR videos of eyesight, color vision, and dynamic vision were created and filmed in a real environment and a questionnaire answered by participants revealed that the animals and information sought by participants differed by participant demographics.
Signs and Docents in Zoo Visitor Education: Using Affinitive Chimpanzee (Pan troglodytes) Behaviors
TLDR
It is suggested that both graphic signs and docent interaction affect visitor behavior and can be considered useful educational tools for fulfilling the goals of the zoos.
Empathic and Empathetic Systematic Review to Standardize the Development of Reliable and Sustainable Empathic Systems
Empathy plays a crucial role in human life, and the evolution of technology is affecting the way humans interact with machines. The area of affective computing is attracting considerable interest
Empathy for Animals: A Review of the Existing Literature
TLDR
Some of the existing literature on empathy in relation to and with non-human animals are reviewed, a definition as it applies to all species is offered, and key components of empathy development including barriers and promoters are discussed.
Does Exposure to Animal Cognition Research Influence the Zoo Visitor Experience?
Zoos average about 183 million visitors per year, which makes them a major source for educating the public due to the diverse and wide-ranging demographic that visit. Zoos are increasingly a source
Implementing new portable touchscreen-setups to enhance cognitive research and enrich zoo-housed animals
TLDR
The assembly and usage of newly developed touchscreen-computer-systems (Zoo-based Animal-Computer-Interaction System, ZACI), which can be used in various zoo environments and, importantly, with different taxa (e.g. primates, birds), are illustrated.
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 76 REFERENCES
Interactive technology and human-animal encounters at the zoo
Technology at the zoo: the influence of a touchscreen computer on orangutans and zoo visitors.
TLDR
The findings of no negative effects on the animals or zoo visitors and positive attitudes toward technology suggest a significant value of this practice in group-housed apes.
Zoo experiences: conversations, connections, and concern for animals.
TLDR
An examination of how the zoo is experienced by the visitor, through surveys and through observations of how visitors watch animals and incorporate those viewings into their social experience concludes that a visit to the zoo appears to be a positive emotional experience that leaves visitors interested in learning more about animals, irrespective of their reading the exhibit labels.
Emotional Dimensions of Watching Zoo Animals: An Experience Sampling Study Building on Insights from Psychology
Abstract  There is little research about how visitors to zoos and aquariums respond emotionally to the animals they experience. The research that does exist has seldom been informed by current
Strategies for Embodied Design: The Value and Challenges of Observing Movement
TLDR
A set of techniques for performing movement observation inspired by somatics and body-based practices, which are defined as: attunement, attention, and kinesthetic empathy are contributed.
Animal-computer interaction: a manifesto
TLDR
This Manifesto describes the scientific aims, methodological approach and ethical principles of ACI and proposes a research agenda for its systematic development.
Simply Spinning: Extending Current Design Frameworks for Kinesthetic Empathy
TLDR
Design considerations in Serpentine Dance, Refocused (SDR), an interactive movement installation that pays homage to Loïe Fuller's mesmerizing creations of light and motion, are described and it is proposed that kinesthetic empathy is the center of all movement interactions.
Empathy Glasses
TLDR
The main novelty of this system is that it is the first to combine the following technologies together: wearable facial expression capture hardware, eye tracking, a head worn camera, and a see-through head mounted display, with a focus on remote collaboration.
Empathy and experience in HCI
TLDR
'empathy' is used to help position some emerging design and user-experience methodologies in terms of dynamically shifting relationships between designers, users, and artefacts.
...
1
2
3
4
5
...