Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis

  title={Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis},
  author={Edward Downs and Stacy L. Smith},
  journal={Sex Roles},
This study examined male and female sexuality in video game characters. The top 20, best selling console (Microsoft Xbox, Sony PlayStation2, and Nintendo GameCube) video games from the U.S. market for fiscal year 2003 were content analyzed. The 60 video games yielded a total of 489 separate characters with an identifiable sex for coding. Chi-square analyses indicated that female characters (n = 70) were underrepresented in comparison to their male counterparts (n = 419) as hypothesized. In… 

Xbox or SeXbox? An Examination of Sexualized Content in Video Games

Video games often offer players a chance to visit fantastical places that could never exist in reality. However, these interactions are related to and can influence how one perceives the real world.

Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years

We analyzed in-game content from titles released between 1983 and 2014 (n = 571) featuring playable female characters. Results indicate that sexualization has diminished since an observed height in

Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes

It was found that sexist attitudes--measured with a brief scale assessing beliefs about gender roles in society--were not related to the amount of daily video game use or preference for specific genres for both female and male players.

Video Games Exposure and Sexism in a Representative Sample of Adolescents

Results showed that video game exposure and religiosity were both related to sexism, and implications for future research on sexism in video games are discussed.

Hypersexualism in video games as determinant or deterrent of game play: Do men want them and do women want to be them?

A long held, and research supported, contention about video and computer games purports that men play more games, more often, and of a wider variety, than women. Reasons for this gendered gap range

Effects of sexualized video games on online sexual harassment

It is indicated that sexualization of female characters in a video game can be a sufficient condition to provoke online sexual harassment toward women.


  • Art
  • 2021
Despite the male dominated landscape of the video game industry, several games featuring female protagonists have garnered wide-spread recognition and acclaim among players of all genders. Existing

Playing a Videogame with a Sexualized Female Character Increases Adolescents' Rape Myth Acceptance and Tolerance Toward Sexual Harassment.

It is suggested that gameplaying with a sexualized woman may increase adolescents' acceptance of rape myths and tolerance for sexual harassment and highlight the use of sexualized female game characters in (educational and active) videogames that target adolescents.

Kawaii Killers and Femme Fatales: A Textual Analysis of Female Characters Signifying Benevolent and Hostile Sexism in Video Games

ABSTRACT Game developers potentially convey socio-cultural values about gender through design choices. This study interpreted the designs of 11 purposively selected female game characters, developed



Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games

This research uses content analysis to examine the portrayal of women in 47 randomly selected games from the Nintendo 64 and Sony PlayStation console gaming systems. We suggest that video games,

Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines

Video game characters have the potential to shape players’ perceptions of gender roles. Through social comparison processes, players learn societal expectations of appearances, behaviors and roles.

An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior

Using content analysis, this research examinesthe portrayal of women and the use of violent themes ina sample of 33 popular Nintendo and Sega Genesis videogames. It is proposed that video games, like

Still a Man's Game: Gender Representation in Online Reviews of Video Games

Despite the rising popularity of video games, the majority of the medium's audience continues to be male. One reason may be that character representations in video games are geared toward male

Content and ratings of teen-rated video games.

Content analysis suggests a significant amount of content in T-rated video games that might surprise adolescent players and their parents given the presence of this content in games without ESRB content descriptors.

Violence in E-rated video games.

Content analysis suggests a significant amount of violence in some E-rated video games, and the content descriptors provide some information to parents and should be used along with the rating, but the game's genre appears to play a role in the amount of violent play.

Playing Violent Video and Computer Games and Adolescent Self‐Concept

Adolescents are primary consumers of video and computer games, and the games they prefer are often violent. Related research suggests that exposure to media violence may affect attitudes and

Sexual messages on television: Comparing findings from three studies

Television portrayals may contribute to the sexual socialization of children and adolescents, and therefore it is important to examine the patterns of sexual content presented on television. This

The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1

A meta-analysis is performed on studies pertaining to the effect of television violence on aggressive behavior. Partitioning by research design, viewer attributes, treatment and exposure variables,