Kahoot! or Quizizz: the Students’ Perspectives

@article{Basuki2019KahootOQ,
  title={Kahoot! or Quizizz: the Students’ Perspectives},
  author={Yudi Basuki and Yeni Nurmala Hidayati},
  journal={Proceedings of the Proceedings of the 3rd English Language and Literature International Conference, ELLiC, 27th April 2019, Semarang, Indonesia},
  year={2019}
}
  • Y. BasukiY. Hidayati
  • Published 8 July 2019
  • Education
  • Proceedings of the Proceedings of the 3rd English Language and Literature International Conference, ELLiC, 27th April 2019, Semarang, Indonesia
Kahoot! and Quizizz are e-learning web-apps commonly used in conducting online quizzes. This research was aimed at: (1) knowing the students' perceptions of Kahoot! and Quizizz's efficacy in a daily online quiz, (2) figuring out the students' choices and (3) finding out their reasons. The research design was qualitative research concerning phenomenological studies with a sample of 250 students of English Education Department of STKIP PGRI Trenggalek. It used a close-ended questionnaire to… 

Figures and Tables from this paper

KAHOOT! AND QUIZIZZ: A COMPARATIVE STUDY ON THE IMPLEMENTATION OF E-LEARNING APPLICATION TOWARD STUDENTS’ MOTIVATION

E-learning is a based computer learning that is connected to internet where the users have an opportunity to learn anywhere and anytime. Quizizz and Kahoot! are kind of E-learning applications that

Quizizz as an assessment media at EFL teaching: Students� voices

This study aims to determine students' perceptions of using Quizizz as an English assessment medium. This study uses a descriptive qualitative method taken one month to collect data using close-ended

Quizizz Website as an Online Assessment for English Teaching and Learning: Students’ Perspectives

This paper aimed to investigate the students’ perspectives toward the use of Quizizz as an online assessment tool for English teaching and learning, especially on a formative one. The research design

EFL STUDENTS’ PERCEPTION ON USING QUIZIZZ APPLICATION: A SURVEY STUDY

The aim of this study was to find out students' perception on the use of the Quizizz application in learning English at Junior High School in Riau. This present study employed a quantitative survey

EFL Students’ Perspective on the Use of Quizizz as Online Learning Media During COVID-19 Pandemic

The purpose of this research is to investigate and describe the students' perspectives on the use of Quizizz in their online language learning during the COVID-19 Pandemic. This research was done

Exploring Students' Views in the Use of Quizizz as an Assessment Tool in English as a Foreign Language (EFL) Class

The existence of educational applications that have been widely used in various universities creates new learning styles. One of the most frequently used online-based learning applications is

Socrative, Quizizz, and Google Form as Online-Based Evaluation Tools for Maharah Al-Qirā'ah Learning

The use of technology to innovate in learning methods and media has been widely carried out, including in the learning process of the Al-Qirā'ah Al-Asāsiyyah course at the Arabic Language Education

Effect of Online English Learning Game ‘Kahoot’ on L2 Undergraduate Learners in a Malaysian University

Gaming, in conjunction with innovative education, is gaining traction as a means of motivating and involving learners in their intercultural learning process. Vast research supports the relationship

EFL students' perspectives on the use of Wordwall.net as vocabulary learning media

Using ICT tools to teach vocabulary is a commonly researched topic in language teaching. Many popular web tools, such as Kahoot and Quizizz, are used as experimental tools with learners to

Innovating pathology learning via Kahoot! game-based tool: a quantitative study of students` perceptions and academic performance

Kahoot! use is significantly associated with better Pathology academic performance, and can provide a basis for the design of an online Kahoot!-based continuous formative assessment plans implemented outside-classroom in the Pathology curricula.
...

References

SHOWING 1-10 OF 15 REFERENCES

The use of online quizzes for continuous assessment and self-assessment of second-language learners

This study aimed to explore participants' perceptions about the effectiveness of using online assessment and self-assessment quizzes to improve their level of English, to provide them a significant and effective feedback, to support autonomous learning, and to give them the opportunity to direct their learning.

“ Go Kahoot ! ” Enriching Classroom Engagement , Motivation and Learning Experience with Games

Technology is being increasingly integrated as a part of teaching in view of enhancing students’ engagement and motivation. Game-based student response systems in particular can motivate engagement,

Computer-Based vs Paper-Based Examinations: Perceptions of University Teachers.

Overall sampled teachers’ attitudes were positive towards CB examination systems but in some situations they preferred PB as well, and Comparatively female, highly ranked, highly qualified, less experienced, teachers who have computer training certificate or degree, and Teachers who have CB examination experiences were more positive towardsCB examinations.

The Use of Peer-Assessment of Reading Aloud to Improve the English Department Students’ motivation on Pronunciation Class of STKIP PGRI Trenggalek

  • Jurnal Pendidikan Dewantara, Vol.2, no.1, pp.41-61, 2016.
  • 2016

Razafieh, Introduction to Research in Education

  • United States of America: Wadsworth, Cengage Learning,
  • 2010

A Thesis Proposal: Quality Standards of Online Higher Education in Turkey

  • Proceedings of the 2009 EMUNI Conference on Higher Education an Research, September 25-26, 2009.
  • 2009

Psikologi Komunikasi, Bandung: PT

  • Remaja Rosdakarya Offset,
  • 2007

Kahoot! It: Gamification in Higher Education

  • Pertanika Journal of Social Sciences & Humanities, vol. 26, no.1, pp. 565 – 582, 2018.
  • 2018

International Journal of Advanced Research, Ideas, and Innovations in Technology

  • vol.4, no.4, pp. 609-610, 2018.
  • 2018

Pengertian Persepsi

  • 2012. [Online]. Available: http://www.kajianpustaka.com/2012/10/teori-pengertian-proses-faktor-persepsi.html?m=1 [accessed February 21, 2019]
  • 2012