KEEFEKTIFAN PERMAINAN スリーヒントゲームTERHADAP PEMBELAJARAN KOSAKATA BAHASA JEPANG (Penelitian Eksperimen Terhadap Mahasiswa Bahasa Jepang Tingkat I FKIP Universitas Riau)

@inproceedings{Habibah2015KEEFEKTIFANP,
  title={KEEFEKTIFAN PERMAINAN スリーヒントゲームTERHADAP PEMBELAJARAN KOSAKATA BAHASA JEPANG (Penelitian Eksperimen Terhadap Mahasiswa Bahasa Jepang Tingkat I FKIP Universitas Riau)},
  author={Siti Habibah Siti Habibah and Merri Silvia Basri and Sri Wahyu Widiati},
  year={2015}
}
Abstract: This study aims to determine whether the game ス リ ー ヒ ン ト ゲ ー ム can improve learning outcomes Japanese vocabulary of the Japanese language student level I FKIP University of Riau. In this study the authors used Desain experimental study design with test I and test II. The object of this study is a Japanese student level I FKIP Riau University consisting of 14 samples of the study. Data collection techniques done by providing tests and interviews. Tests were carried out which tests I… CONTINUE READING