It knows what you're going to do: adding anticipation to a Quakebot

@inproceedings{Laird2001ItKW,
  title={It knows what you're going to do: adding anticipation to a Quakebot},
  author={John E. Laird},
  booktitle={AGENTS '01},
  year={2001}
}
  • J. Laird
  • Published in AGENTS '01 28 May 2001
  • Computer Science
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake II that tries to incorporate some of the missing capabilities. This bot is distinguished by its ability to build its own map as it explores a level, use a wide variety of tactics based on its internal map, and in some cases, anticipate its opponents actions. The bot was developed in the Soar architecture and uses… 

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