Is runtime verification applicable to cheat detection?

@inproceedings{DeLap2004IsRV,
  title={Is runtime verification applicable to cheat detection?},
  author={Margaret DeLap and Bj{\"o}rn Knutsson and Honghui Lu and Oleg Sokolsky and Usa Sammapun and Insup Lee and Christos Tsarouchis},
  booktitle={NETGAMES},
  year={2004}
}
We investigate the prospect of applying runtime verification to cheat detection. Game implementation bugs are extensively exploited by cheaters, especially in massively multiplayer games. As games are implemented on larger scales and game object interactions become more complex, it becomes increasingly difficult to guarantee that high-level game rules are enforced correctly in the implementation. We observe that although implementing high-level rules in code is complex because of interference… CONTINUE READING
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