Involving non-players in pervasive games

@inproceedings{Niemi2005InvolvingNI,
  title={Involving non-players in pervasive games},
  author={Jenny Niemi and Susanna Sawano and Annika W{\ae}rn},
  booktitle={Critical Computing},
  year={2005}
}
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computer-generated characters, Non-Player Characters (NPCs). In pervasive games, players play among human non-players as well and it becomes very tempting to use them as a game asset; as non-playing characters. Humans behave unpredictably and intelligently, and for this reason games set in real social context become more challenging for players than any preprogrammed environment can be. But however… CONTINUE READING