Investigating Digital Apps: Gaming Elements and Learning Context

@article{Vazirabad2020InvestigatingDA,
  title={Investigating Digital Apps: Gaming Elements and Learning Context},
  author={Aylar Fallah Vazirabad and Farahman Farrokhi},
  journal={International Journal of Applied Linguistics and English Literature},
  year={2020},
  volume={9},
  pages={25-36}
}
The present study investigated four methods implemented to improve phrasal verb knowledge by two digital apps among Iranian learner-players. A total of 174 students of intermediate level took part in this mixed-method, quasi-experimental research. The first group was blended learning, in the second group the apps acted as the main tutor, the third group played autonomously, outside of the class and the fourth group was gamified as well as non-digital, investigating digital apps, through gaming… Expand
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