Inverse texture warping

@inproceedings{Falco2002InverseTW,
  title={Inverse texture warping},
  author={Robert Falco and Hank Driskill},
  booktitle={SIGGRAPH Abstracts and Applications},
  year={2002}
}
Standard texturing of a geometric surface works by mapping a 2D image into the parametric space of the surface. This technique works great whenever the texture image is created (painted, etc) for a specific surface with predetermined contours. Serious problems arise when the same texture is applied to the same surface but after some deformation has been applied. The result is the all too familiar rubbery texture look. This stretchy appearance can be particularly noticeable on surfaces that have… CONTINUE READING

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