Introducing game and playful experiences to other application domains through personality and motivation models

Abstract

We discuss the use of the PLEX playful experience model a system to introduce games design aspects into alternative application and product domains. We report an exploratory study to relate the relationships between playful experiences and real world values and personalities. The method led to a prototype model of playful experiences associated with values… (More)
DOI: 10.1109/ICEGIC.2010.5716900

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