Introducing Clutter Into Virtual Environments

  title={Introducing Clutter Into Virtual Environments},
  author={R. A. Broughton and Toby Howard}
—In the real world, clutter is omnipresent. This is not so in the virtual world, since it does not occur naturally but rather requires explicit inclusion by the designer – a task which ranges from arduous to impractical, and so is invariably neglected. This paper investigates what characteristics define clutter in the real world and then outlines a technique by which these features can be replicated when semi-automatically incorporating clutter into an existing Virtual Environment (VE) yielding… CONTINUE READING


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