Introducing: the game jam license

@article{Lai2019IntroducingTG,
  title={Introducing: the game jam license},
  author={Gorm Lai and K. Erenli and F. Khosmood and W. Latham},
  journal={Proceedings of the 14th International Conference on the Foundations of Digital Games},
  year={2019}
}
  • Gorm Lai, K. Erenli, +1 author W. Latham
  • Published 2019
  • Computer Science
  • Proceedings of the 14th International Conference on the Foundations of Digital Games
Since their inception at the Indie Game Jam1 in 2002, a significant part of game jams has been knowledge sharing and showcasing ideas and work to peers. While various licensing mechanisms have been used for game jams throughout the years, there has never been a licence uniquely designed for artifacts created during a game jam. In this paper, we present to the community the Game Jam License (GJL) which is designed to facilitate that sharing and knowledge transfer, while making sure the original… Expand
Two Decades of Game Jams
TLDR
The definition of game jam is discussed and two different taxonomies of game jams are proposed — a historical and a categorical — as well as the most active research areas within the game jam community such as the interplay and development with local communities. Expand

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