Internet gaming disorder and the DSM-5.

  title={Internet gaming disorder and the DSM-5.},
  author={Nancy Petry and Charles P. O'brien},
  volume={108 7},
The DSM-5 is scheduled for publication in 2013, and internet gaming disorder will be included in its Section 3, the research appendix. This editorial reviews the DSM process and rationale for inclusion of this putative disorder, and it suggests directions for much needed research in this area. 
Internet Gaming Disorder
Internet Gaming Disorder (IGD) was recognized in the Diagnostic and Statistical Manual of Mental Disorders, 5th Edition (Diagnostic and statistical manual of mental disorders: DSM-5, American
Internet Gaming Disorder in the DSM-5
The debate surrounding non-substance addictions and the rationale for including this condition in the “Conditions for Further Study” chapter in DSM-5 Section III are outlined and important issues for research to address are described.
DSM-5 internet gaming disorder needs a unified approach to assessment
be included as a separate mental disorder until the defining features of IGD have been identified, reliability and validity of specific IGD criteria have been obtained cross-culturally, prevalence
The problematic coexistence of "internet gaming disorder" and esports
It is suggested that competitive gaming, better known as esports, might provide a unique platform on which to discuss the validity of the proposed "Internet gaming disorder", a non-substance addictive disorder.
The Swedish translation of DSM-5 “Gambling Disorder”: Reflections on nosology and terminology
In this commentary we discuss the translation into Swedish of the term Gambling Disorder (GD) in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; American Psyc
A brief overview of internet gaming disorder and its treatment
It is concluded that standardized and comprehensive methods of diagnosis are at present lacking, and that further research into IGD is needed from clinical, epidemiological, and neurobiological aspects of IGD.
Gaming Disorder: A Contemporary Ampliative Account
For gaming disorder formalization to be rigid, the science of gaming disorder needs further research and its scientific basis be established with an improved data of the players at the local level.
DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field
It is argued that rather than stigmatizing gaming per se, the role of scientists and practitioners is to establish a clear-cut distinction between someone who may use games excessively but non-problematically and someone who is experiencing significant impairment in their daily lives as a consequence of their excessive gaming.
New Concepts, Old Known Issues: The DSM-5 and Internet Gaming Disorder and its Assessment
Background: Following the growing concern about ‘gaming addiction’, the American Psychiatric Association (APA) and numerous scholars have suggested the need for unification and consensus for the


Should the scope of addictive behaviors be broadened to include pathological gambling?
  • N. Petry
  • Psychology, Medicine
  • 2006
The prospect of reclassifying and broadening the substance use disorders to include non-pharmacological addictions such as pathological gambling is considered.
Predictive values of psychiatric symptoms for internet addiction in adolescents: a 2-year prospective study.
Depression, attention-deficit/hyperactivity disorder, social phobia, and hostility were found to predict the occurrence of Internet addiction in the 2-year follow-up, and gender differences in psychiatric comorbidity should be taken into consideration when developing prevention and intervention strategies for Internet addiction.
Online video game addiction: identification of addicted adolescent gamers.
The findings contribute to the discussion on the inclusion of non-substance addictions in the proposed unified concept of 'Addiction and Related Disorders' for the DSM-V by providing indirect identification and validation of a group of suspected online video game addicts.
Potential Markers for Problematic Internet Use: A Telephone Survey of 2,513 Adults
Potential markers of problematic Internet use seem present in a sizeable proportion of adults, and future studies should delineate whether problematic internet use constitutes a pathological behavior that meets criteria for an independent disorder, or represents a symptom of other psychopathologies.
Proposed diagnostic criteria for internet addiction.
The findings suggest that the proposed diagnostic criteria may be useful for the standardization of diagnostic criteria for IAD.
Pathological video-gaming among Singaporean youth.
The prevalence rate of pathological video-gaming among Singaporean youth is comparable with that from other countries studied thus far, and gender differences are also consistent with the findings of prior research.
A Comparative Study of Internet Addiction between the United States and China
Internet addiction may result as an artifact of the stage of Internet adoption within a society, and Chinese students experience a higher rate of Internet addiction than their U.S. counterparts.
Internet addiction: prevalence, discriminant validity and correlates among adolescents in Hong Kong
Evidence supports the specificity of internet addiction and its symptoms seem to co-occur with individuals' suicidal ideation and depressive symptoms.
Gender Differences and Related Factors Affecting Online Gaming Addiction Among Taiwanese Adolescents
This study found that subjects who had previously played online games were predominantly male, and older age, lower self-esteem, and lower satisfaction with daily life were associated with more severe addiction among males, but not among females.