Interactive textiles for warrior systems applications.

  • Donald Leitch
  • Published 2004 in Studies in health technology and informatics

Abstract

The purpose of this paper is to briefly summarize the basis of the U.S. Army's interest in Interactive Textiles and to describe some of the salient needs in the area of healthcare and E-Textiles and finally to indicate the current and near term market for interactive textile solutions. The basis of current Army, indeed DoD interest in Interactive Textiles including E-Textiles is found in the concept of Network-Centric Warfare. The individual soldier in this concept is often at the hub of a vast information network than shares information across platforms such as vehicles and aircraft as well as across echelongs of command from the font line to the rearmost command and control centers. In order to realize the advantages of such a war fighting concept, E-Textiles are required in a number of areas including soldier's uniforms, tentage and airdrop systems. With respect to healthcare, the Army's interest in E-Textile solutions lie in the areas of human performance monitoring (broadly defined to include physiological states such as blood pressure and hydration as well as the more difficult to measure states of attentiveness and cognitive functioning), wound detection and treatment, energy harvesting and flexible displays.

Cite this paper

@article{Leitch2004InteractiveTF, title={Interactive textiles for warrior systems applications.}, author={Donald Leitch}, journal={Studies in health technology and informatics}, year={2004}, volume={108}, pages={88-94} }