Interactive physically-based shape editing

@inproceedings{Mezger2008InteractivePS,
  title={Interactive physically-based shape editing},
  author={Johannes Mezger and Bernhard Thomaszewski and Simon Pabst and Wolfgang Stra\sser},
  booktitle={Symposium on Solid and Physical Modeling},
  year={2008}
}
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The basis of our method is formed by a fast and accurate finite element implementation of an elasto-plastic material model, specifically designed for interactive shape manipulation. Using quadratic shape functions, we reduce approximation errors inherent to methods based on linear finite elements. The physical simulation… CONTINUE READING
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The Finite Element Method, fifth ed., vol. 1 and 2. Butterworth-Heinemann

  • O. C. ZIENKIEWICZ, R. L. TAYLOR
  • 2000
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