Interactive physically based Fluid and Erosion Simulation

@inproceedings{Neidhold2005InteractivePB,
  title={Interactive physically based Fluid and Erosion Simulation},
  author={Benjamin Neidhold and Markus Wacker and Oliver Deussen},
  booktitle={NPH},
  year={2005}
}
Realistically eroded terrain is a base of almost every outdoor visualization for simulators or computer games. In order to achieve convincing results physically based erosion algorithms are necessary. We present a new method that combines a non-expensive fluid simulation with an erosion algorithm. Both parts are running at interactive rates so the artist is able to influence the erosion process in real-time by changing simulation parameters or applying additional water to the scene. In this way… CONTINUE READING
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