Interactive games to promote behavior change in prevention and treatment.

  title={Interactive games to promote behavior change in prevention and treatment.},
  author={John L. Read and Stephen M. Shortell},
  volume={305 16},
ANYONE WHO HAS OBSERVED SOMEONE DEEPLY ABsorbed in a video game can appreciate that use of these games is a uniquely powerful interaction. For the player, time stands still and self-consciousness disappears. Csikszentmihalyi described this state as “flow.” His concept was exemplified by mountain climbers living in the moment of ascent or surgeons lost in a delicate and demanding task. He could just as well have been describing what happens when individuals engage with some of today’s… CONTINUE READING
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