Interactive animation of virtual humans based on motion capture data

Abstract

This paper addresses the problem of obtaining real-time parameterized simulations of human motion thanks to motion capture data. Contrary to motion graphs that are based on large database of motions, our method relies on per-frame adaptations of motion clips that are selected by a user. For the locomotion example, the user selects a motion that conveys a… (More)
DOI: 10.1002/cav.281

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