Interactive Volume Rendering of Large Sparse Data Sets Using Adaptive Mesh Refinement Hierarchies

@article{Khler2003InteractiveVR,
  title={Interactive Volume Rendering of Large Sparse Data Sets Using Adaptive Mesh Refinement Hierarchies},
  author={Ralf K{\"a}hler and Mark Simon and Hans-Christian Hege},
  journal={IEEE Trans. Vis. Comput. Graph.},
  year={2003},
  volume={9},
  pages={341-351}
}
In this paper, we present an algorithm that accelerates 3D texture-based volume rendering of large, sparse data sets, i.e., data sets where only a fraction of the voxels contain relevant information. In texture-based approaches, the rendering performance is affected by the fill-rate, the size of texture memory, and the texture I/O bandwidth. For sparse data, these limitations can be circumvented by restricting most of the rendering work to the relevant parts of the volume. In order to… CONTINUE READING
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