Corpus ID: 18781804

Interactive Multimodal Learning Environments Special Issue on Interactive Learning Environments: Contemporary Issues and Trends

@inproceedings{Moreno2007InteractiveML,
  title={Interactive Multimodal Learning Environments Special Issue on Interactive Learning Environments: Contemporary Issues and Trends},
  author={Roxana Moreno and Richard E. Mayer},
  year={2007}
}
What are interactive multimodal learning environments and how should they be designed to promote students’ learning? In this paper, we offer a cognitive–affective theory of learning with media from which instructional design principles are derived. Then, we review a set of experimental studies in which we found empirical support for five design principles: guided activity, reflection, feedback, control, and pretraining. Finally, we offer directions for future instructional technology research. 

Figures and Tables from this paper

Preliminary study of an adaptive multimodal interface design for student's digital library
TLDR
The research revealed that only three elements of the interactivity are suitable to design the interface, which are searching, controlling and navigating are crucial to support extensive multimodal system research to increase the level of student understanding in the interactive learning environment. Expand
Design factors for educationally effective animations and simulations
This paper reviews research on learning from dynamic visual representations and offers principles for the design of animations and simulations that assure their educational effectiveness. In additionExpand
Teachers for "Smart Classrooms": The Extent of Implementation of an Interactive Whiteboard- based Professional Development Program on Elementary Teachers' Instructional Practices
TLDR
Investigation of the implementation of an Interactive Whiteboard (IWB) professional development program on instructional practices of elementary teachers finds teachers functioned more as "guide on the side", scaffolding student learning, rather than transferring knowledge. Expand
The effects of whiteboard animations on retention and subjective experiences when learning advanced physics topics
TLDR
It is found that whiteboard animations have a positive effect on retention, engagement and enjoyment, although it is not ruled out the possibility that some of this result is due to novelty. Expand
Engaging Students in STEM Education through a Virtual Learning Lab
TLDR
A virtual science museum and education center that provides virtual practice with basic engineering concepts and transforms an entertainment-based platform into a delivery vehicle for electrical engineering and computer science content is developed. Expand
Collaborative online projects for English language learners in science
This paper summarizes how collaborative online projects (COPs) are used to facilitate science content-area learning for English Learners of Hispanic origin. This is a Mexico-USA partnership projectExpand
Cognitive Loads in a Distance Training for Trainee Teachers
How to effectively support students’ successful learning outcomes is one of the persistent problems of online and distance learning. One promising approach to this issue is to investigate the extentExpand
Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought?
TLDR
The results indicate that personalization is not always beneficial to learning, which raises important questions for future research. Expand
Adaptivity in e-learning
TLDR
Electronic materials for learning should be inc ompliance with content and should consist of active elements of learning and should be adapted to differ ent learning levels and styles. Expand
Lecturers’ Perceptions on Interactive Grammar E-Book Used for EFL Learners
There is no doubt that the fourth industrial revolution (IR 4.0), also known as digital or disruption era, influenced the way people live in the 21 century in many aspects including in educationExpand
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 107 REFERENCES
Learning in High-Tech and Multimedia Environments
When do high-tech environments promote learning? The goal of this article is to offer one answer to this question by examining the classic distinction between media and method, in terms of theirExpand
Instructional Design in Technical Areas
Advances in the field of cognitive science have yielded a large amount of information about how we learn, think and solve problems which can now be used to develop much more effective instructionalExpand
Does the modality principle hold for different media? A test of the method-affects-learning hypothesis
  • R. Moreno
  • Psychology, Computer Science
  • J. Comput. Assist. Learn.
  • 2006
TLDR
A theoretical framework from which effective instructional methods can be derived is proposed and a set of studies where one method, the modality principle, was tested across different media and found to produce significant learning benefits are reported. Expand
In Support of a Functional Definition of Interaction
TLDR
This article discusses several systems models and relates them to the contexts of instructional delivery, instructional design, instructional theory, and learning theory in an attempt to establish conceptual parameters for the function of interaction. Expand
Interactivity in Video-based Models
In this review we argue that interactivity can be effective in video-based models to engage learners in relevant cognitive processes. We do not treat modeling as an isolated instructional method butExpand
Engaging students in active learning: The case for personalized multimedia messages.
The authors tested the hypothesis that personalized messages in a multimedia science lesson can promote deep learning by actively engaging students in the elaboration of the materials and reducingExpand
Multimedia learning in an interactive self-explaining environment: What works in the design of agent
TLDR
Students performed better on a problem-solving transfer test when Dr. Phyz's explanations were presented as narration rather than on-screen text, and when students were able to ask questions and receive answers interactively rather than receive the same information as a noninteractive multimedia message. Expand
Personalized messages that promote science learning in virtual environments
College students learned how to design the roots, stem, and leaves of plants to survive in five different virtual reality environments through an agent-based multimedia educational game. For eachExpand
Cognitive load and learning effects of having students organize pictures and words in multimedia environments: The role of student interactivity and feedback
The cognitive load and learning effects of dual-code and interactivity—two multimedia methods intended to promote meaningful learning—were examined. In Experiment 1, college students learned aboutExpand
Do Multiple Representations Need Explanations? The Role of Verbal Guidance and Individual Differences in Multimedia Mathematics Learning
What is the role of verbal guidance in promoting mathematics learning from a discovery-based multimedia game? Are there important individual differences for which a multimedia game helps some kindsExpand
...
1
2
3
4
5
...