Interaction patches for multi-character animation

@article{Shum2008InteractionPF,
  title={Interaction patches for multi-character animation},
  author={Hubert P. H. Shum and Taku Komura and Masashi Shiraishi and Shuntaro Yamazaki},
  journal={ACM Trans. Graph.},
  year={2008},
  volume={27},
  pages={114:1-114:8}
}
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another… CONTINUE READING
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