Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment
@inproceedings{Vosmeer2015InteractionIS, title={Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment}, author={Mirjam Vosmeer and Christian Roth and Ben A. M. Schouten}, booktitle={ICIDS}, year={2015} }
This study investigates whether an interactive surround video is perceived as more enjoyable when there is some auditory feedback on interactive moments. We constructed a questionnaire that measured presence, effectance, autonomy, flow, enjoyment, system usability, user satisfaction and identification, filled in by two groups of respondents who had either watched an interactive movie on Oculus Rift with feedback sounds, or a version without. Our results show that users rated presence…
9 Citations
Effect of Immersive ( 360 ◦ ) Video on Attitude and Behavior Change
- Psychology
- 2016
The present study is designed to test how the role of immersion, narrative content (focus on emotional immersion) and presence can affect one’s proenvironmental attitude and behavior with specific…
Who Are You? Voice-Over Perspective in Surround Video
- PsychologyICIDS
- 2017
Two experiments investigating which voice-over perspective elicits the best sense of presence for viewers of cinematic VR content showed that viewers preferred the voice- over in second person perspective, as this provided them with the strongestsense of presence and a feeling of ‘being in the story’.
Evaluating the influence of location and medium applied to mobile VR storytelling
- ArtMUM
- 2017
The results show that the user experience while watching a narrative fluctuates depending on the location where is viewed and the device in which is viewed, which leads to a significantly increased Flow, Presence, and Narrative Transportation.
Project Orpheus A Research Study into 360° Cinematic VR
- SociologyTVX
- 2017
The research project Project Orpheus is presented as a case study into trans-medial storytelling, exploring how the impact of a traditional television show may be reinforced by an immersive VR experience.
Interactive Narrative Design beyond the Secret Art Status: A Method to Verify Design Conventions for Interactive Narrative
- ArtMatlit Revista do Programa de Doutoramento em Materialidades da Literatura
- 2018
An empirical method to verify candidate design conventions through the evaluation of user reaction to A/B prototypes is described, which improves upon the trial-and-error process of old.
IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality
- Computer ScienceICIDS
- 2016
IVRUX, a tool for the analysis of 360o Immersive Virtual Reality (IVR) story-driven experiences, and results from a study done using 32 participants are presented, providing insights that help creators to understand how to enhance 360o immersiveness and freedom of choice.
From Literary Novel to Radio Drama to VR Project - The thousand autumns of Jacob de Zoet
- BusinessICIDS
- 2018
It is concluded that the traditional lean back medium that is radio drama may benefit from the lean in quality of VR and the number of strong concepts that can be explored in order to gain further knowledge about storytelling for VR.
Interactive Storytelling
- SociologyLecture Notes in Computer Science
- 2017
RLX makes heavily use of design thinking, idea generation, co-creation, early prototypes, and user centered development methods, aiming at setting exemplary methodo‐ logical steps for cross-organizational museum experiences.
References
SHOWING 1-10 OF 12 REFERENCES
Measuring and defining the experience of immersion in games
- PsychologyInt. J. Hum. Comput. Stud.
- 2008
Enjoyment: At the Heart of Media Entertainment
- Education
- 2004
This article suggests an integrated view of media entertainment that is capable of covering more of the dimensional complexity and dynamics of entertainment experiences than existing theories do.…
Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story
- PsychologyCyberpsychology Behav. Soc. Netw.
- 2012
An exploratory experiment using the interactive drama "Façade" to examine shifts and continuities in entertainment-related user experiences between first and second exposure to the same system suggests that replay produces gains in action-related experience components such as presence and effectance.
Interactive Cinema: Engagement and Interaction
- ArtICIDS
- 2014
This position paper examines how narrativity, interactivity and engagement are mutually reshaped within this new domain of media entertainment, addressing both the production and the user experience of new types of interactive cinematography.
The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade"
- Computer ScienceICEC
- 2011
Using a broad range of entertainment-related measures, the experience of Interactive Storytelling was found to depend strongly on interactivity and to differ substantially across the systems, with “Facade” achieving a stronger connection between interactive use and the resulting profile of entertainment experiences.
Interactive films and coconstruction
- ArtTOMCCAP
- 2011
A model for interactive narration that is based on the audience's ability to read and interpret footage differently according to its context is presented, and through a detour narrative model it is possible to engage audiences in a coconstructive hypermedia experience while at the same time minimizing the amount of footage required.
Real Story Interaction: The Role of Global Agency in Interactive Storytelling
- ArtICEC
- 2012
Findings suggest that experiential qualities reached higher levels when players believed to have an impact on the story outcome (global agency), and systematic gender differences in user experiences are discussed.
Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role
- ArtICIDS
- 2011
It is argued that reimagining interaction as participation in a story opens up an important new design space for digital narratives: one which emphasizes the readerly pleasure of transforming into a character rather than the authorial pleasure of rewriting the events of the story.
Achieving the Illusion of Agency
- EconomicsICIDS
- 2012
A non-branching game that simulates branching choices by providing players with choices followed by immediate textual feedback and hypothesize that this game, where player decisions do not significantly change the course of the game, will maintain the player's sense of agency.
Surround video: a multihead camera approach
- Computer ScienceThe Visual Computer
- 2004
A versatile process for stitching seamlessly synchronized streams of videos into a single surround video corresponding to the video of the multihead camera is presented and a general registration process onto raymaps based on minimizing a tailored objective function is devised.