Intelligent Behaviors for Simulated Entities


In nearly any simulation system, there will be entities – that is, platforms or forces – that are not under the control of a human participant, either because the necessary personnel are not available or they would be too costly. These entities must mimic the behavior of the real-world entities that they represent in order to achieve some level of believability in the simulation. Crafting realistic, intelligent-seeming behaviors for simulated entities is a non-trivial task, however, and there are a variety of techniques that can be employed. While there exists a diverse array of agent architectures, two common approaches are cognitive architectures and state machines.

Cite this paper

@inproceedings{Fu2005IntelligentBF, title={Intelligent Behaviors for Simulated Entities}, author={Dan Fu and Ryan T. Houlette and Jeremy Ludwig and Stottler Henke}, year={2005} }