Intelligent Agents in Computer Games

@inproceedings{Lent1999IntelligentAI,
  title={Intelligent Agents in Computer Games},
  author={Michael van Lent and John E. Laird and Josh Buckman and Joe Hartford and Steve Houchard and Kurt Steinkraus and Russ Tedrake},
  booktitle={AAAI/IAAI},
  year={1999}
}
As computer games become more complex and consumers demand more sophisticated computer controlled opponents, game developers are required to place a greater emphasis on the artificial intelligence aspects of their games. Our experience developing intelligent air combat agents for DARPA (Laird and Jones 1998, Jones at al. 1999) has suggested a number of areas of AI research that are applicable to computer games. Research in areas such as intelligent agent architectures, knowledge representation… CONTINUE READING
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