Integrating crowd-behavior modeling into military simulation using game technology

  title={Integrating crowd-behavior modeling into military simulation using game technology},
  author={Frederic D. McKenzie and Mikel D. Petty and Paul Kruszewski and Ryland C. Gaskins and Quynh-Anh H. Nguyen and Jennifer Seevinck and Eric W. Weisel},
  journal={Simulation \& Gaming},
  pages={10 - 38}
Crowds of noncombatants play a large and increasingly recognized role in modern military operations and often create substantial difficulties for the combatant forces involved. [] Key Method Commercial game technology is used in the crowd simulation to model both urban terrain and the physical behaviors of the human characters that make up the crowd. The objective of this article is to present the design and development process of a simulation that integrates commercially available game technology with…

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