Integer Ray Tracing

Abstract

Despite nearly universal support for the IEEE 754 floating-point standard on modern generalpurpose processors, a wide variety of more specialized processors do not provide hardware floating-point units and rely instead on integer-only pipelines. Ray tracing on these platforms thus requires an integer rendering process. Toward this end, we clarify the… (More)
DOI: 10.1080/2151237X.2009.10129289

Topics

5 Figures and Tables

Statistics

02040201520162017
Citations per Year

Citation Velocity: 8

Averaging 8 citations per year over the last 3 years.

Learn more about how we calculate this metric in our FAQ.

Cite this paper

@article{Heinly2009IntegerRT, title={Integer Ray Tracing}, author={Jared Heinly and Shawn Recker and Kevin Bensema and Jesse Porch and Christiaan P. Gribble}, journal={J. Graphics, GPU, & Game Tools}, year={2009}, volume={14}, pages={31-56} }