Injury Assessment for Physics-Based Characters

Abstract

Determining injury levels for virtual characters is an important aspect of many games. For characters that are animated using simulated physics, it is possible assess injury levels based on physical properties, such as accelerations and forces. We have constructed a model for injury assessment that relates results from research on human injury response to… (More)
DOI: 10.1007/978-3-642-25090-3_7

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Cite this paper

@inproceedings{Geijtenbeek2011InjuryAF, title={Injury Assessment for Physics-Based Characters}, author={Thomas Geijtenbeek and Diana Vasilescu and Arjan Egges}, booktitle={MIG}, year={2011} }