Initialization, Limitation, and Predictive Coding of the Depth and Texture Quadtree in 3D-HEVC

@article{Mora2014InitializationLA,
  title={Initialization, Limitation, and Predictive Coding of the Depth and Texture Quadtree in 3D-HEVC},
  author={Elie Gabriel Mora and Jo{\"e}l Jung and Marco Cagnazzo and B{\'e}atrice Pesquet-Popescu},
  journal={IEEE Transactions on Circuits and Systems for Video Technology},
  year={2014},
  volume={24},
  pages={1554-1565}
}
The 3D video extension of High Efficiency Video Coding (3D-HEVC) exploits texture-depth redundancies in 3D videos using intercomponent coding tools. It also inherits the same quadtree coding structure as HEVC for both components. The current software implementation of 3D-HEVC includes encoder shortcuts that speed up the quadtree construction process, but those are always accompanied by coding losses. Furthermore, since the texture and its associated depth represent the same scene, at the same… CONTINUE READING
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