Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation

@article{Lange2009InitialUA,
  title={Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation},
  author={Belinda Lange and Sheryl Flynn and Albert A. Rizzo},
  journal={Physical Therapy Reviews},
  year={2009},
  volume={14},
  pages={355 - 363}
}
  • Belinda Lange, Sheryl Flynn, Albert A. Rizzo
  • Published 2009
  • Medicine
  • Physical Therapy Reviews
  • Abstract Aims/background: Off-the-shelf games for consoles such as the Nintendo Wii, Nintendo WiiFit and Sony PlayStation 2 EyeToy have been developed and tested for the purpose of entertainment. Many clinics are adopting the use of these off-the-shelf devices for exercise, social interaction and rehabilitation because they are affordable, accessible and can be used within the clinic and home. Our group carried out initial usability evaluations for these off-the-shelf games and a prototype game… CONTINUE READING

    Citations

    Publications citing this paper.
    SHOWING 1-10 OF 148 CITATIONS, ESTIMATED 90% COVERAGE

    Usability Evaluation of Digital Games for Stroke Rehabilitation in Taiwan

    VIEW 4 EXCERPTS
    CITES BACKGROUND
    HIGHLY INFLUENCED

    Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor

    VIEW 3 EXCERPTS
    CITES BACKGROUND

    Using a virtual reality game to assess goal-directed hand movements in children: A pilot feasibility study.

    VIEW 1 EXCERPT
    CITES METHODS

    FILTER CITATIONS BY YEAR

    2010
    2020

    CITATION STATISTICS

    • 5 Highly Influenced Citations

    • Averaged 7 Citations per year from 2018 through 2020

    References

    Publications referenced by this paper.
    SHOWING 1-10 OF 54 REFERENCES

    A virtual reality-based system for hand function analysis

    Virtual reality-based post-stroke hand rehabilitation.