Indirect Network Effects and Platform Dominance in the Video Game Industry: A Network Perspective

@article{Srinivasan2010IndirectNE,
  title={Indirect Network Effects and Platform Dominance in the Video Game Industry: A Network Perspective},
  author={A. Srinivasan and N. Venkatraman},
  journal={IEEE Transactions on Engineering Management},
  year={2010},
  volume={57},
  pages={661-673}
}
  • A. Srinivasan, N. Venkatraman
  • Published 2010
  • Computer Science
  • IEEE Transactions on Engineering Management
  • Going beyond the traditional conceptualization of indirect network effects as the number of complements available, this study analyzes how the network positions of platforms and complementors explain platform dominance. We use data from the U.S. home video game industry between 2002 and 2006 to test our model of platform dominance. While the impact of degree of links with complementors representing the number of complements is significant, our study also finds that platform dominance is… CONTINUE READING
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