Improving the Speed of Virtual Rear Projection: A GPU-Centric Architecture

@article{Flagg2005ImprovingTS,
  title={Improving the Speed of Virtual Rear Projection: A GPU-Centric Architecture},
  author={Matthew Flagg and Jay Summet and James M. Rehg},
  journal={2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops},
  year={2005},
  pages={105-105}
}
Projection is the only viable way to produce very large displays. Rear projection of large-scale upright displays is often preferred over front projection because of the lack of shadows that occlude the projected image. However, rear projection is not always a feasible option for space and cost reasons. Recent research suggests that many of the desirable features of rear projection, in particular lack of shadows, can be reproduced using active virtual rear projection (VRP). We present a new… CONTINUE READING

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