Improving Digital Game Development with Software Product Lines

Abstract

Introducing reuse and software product line (SPL) concepts into digital game-development processes isn't a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomains. The authors present a game SPL for arcade games as a case study to illustrate and evaluate their proposed guidelines. This article is part of a special issue on games.

DOI: 10.1109/MS.2011.101

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Cite this paper

@article{Furtado2011ImprovingDG, title={Improving Digital Game Development with Software Product Lines}, author={Andr{\'e} Wilson Brotto Furtado and Andr{\'e} L. M. Santos and Geber Ramalho and Eduardo Santana de Almeida}, journal={IEEE Software}, year={2011}, volume={28}, pages={30-37} }